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thought_alarm | 9 hours ago | 3 Comment
Surprisingly, this version does not require MacOS 26 (Tahoe).
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OsamaJaber | 10 hours ago | 2 Comment
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flohofwoe | 10 hours ago | 12 Comment
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robofanatic | 2 hours ago | 2 Comment
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cyrusradfar | 7 hours ago | 10 Comment
Xcode being loaded on my computer causes something akin to a kernel panic.
Not the fun kind where you get to read a backtrace and feel something. The existential kind.
Every time it hijacks a .json or .xml file association, I experience a rage that hasn't been matched since the Emacs/vi wars ... and at least those were about editors that could open in under a geological epoch.
I just want to look at a text file with pretty print.
I do not need a 12GB IDE to render curly braces. cat has been doing this since 1971. Dennis Ritchie solved this.
Why, Apple, in 40 years, could you not ship a lightweight dev-oriented text viewer? You had NeXTSTEP. You had the DNA of the most elegant Unix workstation ever built.
And you gave us... this behemoth? An app whose launch time rivals a full Gentoo stage 1 install ( see: https://niden.net/post/gentoo-stage-1-installation )
TextEdit is not the answer.
I've used Xcode for native iOS development and honestly, once you get past the Stockholm Syndrome phase, it's just fine.
- The interface is learnable.
- The debugger mostly works.
But the load times -- on every high-end MBP I've ever owned -- suggest that somewhere deep in the Xcode binary, there's a sleep(rand()) that someone committed in 2006 and no one has had the courage to git blame.
FWIW, I fear someone here tells me I've been missing a launch flag. Alas, it's my truth and I can't hold it in anymore.
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OGEnthusiast | 10 hours ago | 4 Comment
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anupamchugh | 9 hours ago | 5 Comment
I haven't opened Xcode in months. My terminal: Claude writes code. build_sim. launch_app_sim. screenshot describe_ui.
What still requires Xcode: Instruments profiling, Signing/provisioning
For UI iteration, describe_ui returning the accessibility tree might actually be more useful to an agent than a preview screenshot.
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scosman | 7 hours ago | 2 Comment
I feel like Xcode knows how to work around xcodebuild’s shortcomings, and instead of fixing them they just wrapped Xcode in an MCP server.
Better than nothing I guess, but reliable CLIs would allow a whole ecosystem of tools.
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meetpateltech | 10 hours ago | 1 Comment
> Apple’s Xcode now supports the Claude Agent SDK
cap10morgan | 10 hours ago | 4 Comment
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mikeocool | 9 hours ago | 2 Comment
Beyond that, I'd just keep using Claude Code in the terminal.
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SirMaster | 9 hours ago | 1 Comment
I wonder if they used this internally to write iOS 26? Would explain some things...
jon889 | 7 hours ago | 1 Comment
r2vcap | 9 hours ago | 2 Comment
https://xcodereleases.com hasn’t shown anything since last December, so I assumed Apple had taken a breather from Xcode development, but they released an RC build today?
Anyway, the Swift version seems unchanged (6.2.3), so is this update mainly for the so-called “Coding Intelligence” features?
In any case, Xcode isn’t my favorite IDE—it’s too slow and feels quite different from other major IDEs—so I probably won’t use it for day-to-day coding (though it’s fine for building and debugging).
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msvan | 7 hours ago | 1 Comment
OscarTheGrinch | 10 hours ago | 1 Comment
classicsc | 10 hours ago | 1 Comment
meisel | 9 hours ago | 1 Comment
xzel | 4 hours ago | 1 Comment
willtemperley | 4 hours ago | 1 Comment
arjie | 9 hours ago | 1 Comment
geooff_ | 9 hours ago | 1 Comment
avaer | 10 hours ago | 1 Comment
- | 10 hours ago | 1 Comment
mrcwinn | 1 hour ago | 1 Comment
nofunsir | 6 hours ago | 2 Comment
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thedangler | 10 hours ago | 1 Comment
mohsen1 | 10 hours ago | 3 Comment
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forrestthewoods | 9 hours ago | 2 Comment
* text editor with intellisense * build system * visual debugger * CLI coding agent
It’s totally fine if those four things are different. In fact I actually probably prefer them to be different. Having an all-in-one IDE is a complete and total non-goal.
People have historically confused the first three as needing to be a single IDE. This has always been wrong. The number of people who think you can’t debug with Visual Studio if the exe wasn’t built from a .sln is shocking. They’re all independent!
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mrtksn | 10 hours ago | 1 Comment
Yesterday in few hours I released an update for my mac App that I haven’t been working on for over a year. The update easily performed as expected, did a few small manual touches on the UI and the app just got approved on AppStore(like minutes ago)[0].
This is very good because normally I would not remember much about the code, so doing an update for a long forgotten code becomes huge pain.
Good for Apple but I think I feel most comfortable on Codex app. I think I like having the AI separated from the IDE so I feel in control in the IDE.
[0] Codex implemented the functionality demo on the paywall, if you want to see it: https://apps.apple.com/us/app/crystalclear-sound-switcher/id...
mlajtos | 9 hours ago | 3 Comment
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Iridiumkoivu | 9 hours ago | 1 Comment
enraged_camel | 9 hours ago | 1 Comment
jonathanstrange | 10 hours ago | 1 Comment
msie | 10 hours ago | 1 Comment
va1a | 8 hours ago | 1 Comment
anthk | 6 hours ago | 1 Comment
wahnfrieden | 7 hours ago | 1 Comment
HaloZero | 9 hours ago | 2 Comment
Or is Xcode developed not using Xcode...
(I also 2nd the question about what's really the difference between this and the Xcode 26.2)
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almosthere | 10 hours ago | 1 Comment
giancarlostoro | 10 hours ago | 2 Comment
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cyberax | 10 hours ago | 2 Comment
"Agentic this", "agentic that"... It's literally just an LLM in a while() loop with some exposed tools.
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bigyabai | 10 hours ago | 2 Comment
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pjmlp | 9 hours ago | 1 Comment
longtermop | 7 hours ago | 1 Comment
spzb | 9 hours ago | 1 Comment
Oras | 9 hours ago | 1 Comment